using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace WindowsFormsApplication1
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
aaa();
}
private void button1_Click(object sender, EventArgs e)
{
Random crandom = new Random();
int myrandom = crandom.Next();
int c = myrandom % 3 + 1;
textBox1.Text = "亂數" + c.ToString();
if (c == 1)
{
aaa();
button2.Visible = true;
}
if (c == 2)
{
aaa();
button3.Visible = true;
}
if (c == 3)
{
aaa();
button4.Visible = true;
}
}
private void aaa()
{
button2.Visible = false;
button3.Visible = false;
button4.Visible = false;
}
}
}
=======================================================================
unity
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour
{
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void myfun()
{
Text mytxt = GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
mytxt.text = Random.Range(1, 4).ToString();
Image Imgy = GameObject.Find("Canvas/Panel/Image").GetComponent<Image>();
if (mytxt.text == "1")
{
Imgy.sprite = Resources.Load<Sprite>("Image/1") as Sprite;
}
else if (mytxt.text == "2")
{
Imgy.sprite = Resources.Load<Sprite>("Image/2") as Sprite;
}
else
{
Imgy.sprite = Resources.Load<Sprite>("Image/3") as Sprite;
}
}
}
沒有留言:
張貼留言