using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace WindowsFormsApplication2
{
public partial class Form1 : Form
{
DateTime dtNext;
TimeSpan RemainderTime;
public Form1()
{
InitializeComponent();
}
private void timer1_Tick(object sender, EventArgs e)
{
textBox1.Text = DateTime.Now.ToString();
}
private void button1_Click(object sender, EventArgs e)
{
timer2.Start();
}
private void button2_Click(object sender, EventArgs e)
{
timer2.Stop();
}
private void timer2_Tick(object sender, EventArgs e)
{
RemainderTime = dtNext-DateTime.Now;
string diffHour = Convert.ToString(RemainderTime.Hours);
string diffMin = Convert.ToString(RemainderTime.Minutes);
string diffSec = Convert.ToString(RemainderTime.Seconds);
label1.Text = "還有" + diffHour + " 時 " + diffMin + " 分 " + diffSec + " 秒 ";
}
private void Form1_Load(object sender, EventArgs e)
{
dtNext = DateTime.Now.AddMinutes(2);
}
}
}
=======================================================================
unity
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
public class NewBehaviourScript : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
DateTime Now = DateTime.Now;
Text mytxt = GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
mytxt.text = ""+Now;
}
}
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