2016年10月28日 星期五
10/28 3d地形 第一人成控制器
先去商店下載模組 關鍵字 「terrain」
添加 3D object>terrain
依個人喜好繪製地形 裡面有不同大小效果的筆刷
再來匯入第一人稱控制器
Assets>Import Package>Character
再將第一人稱控制器放上地圖即可
2016年10月15日 星期六
2016/10/14 倒數計時
c#
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace WindowsFormsApplication2
{
public partial class Form1 : Form
{
DateTime dtNext;
TimeSpan RemainderTime;
public Form1()
{
InitializeComponent();
}
private void timer1_Tick(object sender, EventArgs e)
{
textBox1.Text = DateTime.Now.ToString();
}
private void button1_Click(object sender, EventArgs e)
{
timer2.Start();
}
private void button2_Click(object sender, EventArgs e)
{
timer2.Stop();
}
private void timer2_Tick(object sender, EventArgs e)
{
RemainderTime = dtNext-DateTime.Now;
string diffHour = Convert.ToString(RemainderTime.Hours);
string diffMin = Convert.ToString(RemainderTime.Minutes);
string diffSec = Convert.ToString(RemainderTime.Seconds);
label1.Text = "還有" + diffHour + " 時 " + diffMin + " 分 " + diffSec + " 秒 ";
}
private void Form1_Load(object sender, EventArgs e)
{
dtNext = DateTime.Now.AddMinutes(2);
}
}
}
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace WindowsFormsApplication2
{
public partial class Form1 : Form
{
DateTime dtNext;
TimeSpan RemainderTime;
public Form1()
{
InitializeComponent();
}
private void timer1_Tick(object sender, EventArgs e)
{
textBox1.Text = DateTime.Now.ToString();
}
private void button1_Click(object sender, EventArgs e)
{
timer2.Start();
}
private void button2_Click(object sender, EventArgs e)
{
timer2.Stop();
}
private void timer2_Tick(object sender, EventArgs e)
{
RemainderTime = dtNext-DateTime.Now;
string diffHour = Convert.ToString(RemainderTime.Hours);
string diffMin = Convert.ToString(RemainderTime.Minutes);
string diffSec = Convert.ToString(RemainderTime.Seconds);
label1.Text = "還有" + diffHour + " 時 " + diffMin + " 分 " + diffSec + " 秒 ";
}
private void Form1_Load(object sender, EventArgs e)
{
dtNext = DateTime.Now.AddMinutes(2);
}
}
}
=======================================================================
unity
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
public class NewBehaviourScript : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
DateTime Now = DateTime.Now;
Text mytxt = GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
mytxt.text = ""+Now;
}
}
2016年10月7日 星期五
2016/10/7 剪刀石頭布
c#
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace WindowsFormsApplication1
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
aaa();
}
private void button1_Click(object sender, EventArgs e)
{
Random crandom = new Random();
int myrandom = crandom.Next();
int c = myrandom % 3 + 1;
textBox1.Text = "亂數" + c.ToString();
if (c == 1)
{
aaa();
button2.Visible = true;
}
if (c == 2)
{
aaa();
button3.Visible = true;
}
if (c == 3)
{
aaa();
button4.Visible = true;
}
}
private void aaa()
{
button2.Visible = false;
button3.Visible = false;
button4.Visible = false;
}
}
}
=======================================================================
unity
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour
{
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void myfun()
{
Text mytxt = GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
mytxt.text = Random.Range(1, 4).ToString();
Image Imgy = GameObject.Find("Canvas/Panel/Image").GetComponent<Image>();
if (mytxt.text == "1")
{
Imgy.sprite = Resources.Load<Sprite>("Image/1") as Sprite;
}
else if (mytxt.text == "2")
{
Imgy.sprite = Resources.Load<Sprite>("Image/2") as Sprite;
}
else
{
Imgy.sprite = Resources.Load<Sprite>("Image/3") as Sprite;
}
}
}
訂閱:
文章 (Atom)