2016年10月28日 星期五

10/28 3d地形 第一人成控制器


先去商店下載模組 關鍵字 「terrain
添加 3D object>terrain
依個人喜好繪製地形 裡面有不同大小效果的筆刷
再來匯入第一人稱控制器
Assets>Import Package>Character
再將第一人稱控制器放上地圖即可

2016年10月15日 星期六

2016/10/14 倒數計時

c#











using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace WindowsFormsApplication2
{
    public partial class Form1 : Form
    {
        DateTime dtNext;
        TimeSpan RemainderTime;
        public Form1()
        {
            InitializeComponent();
        }

        private void timer1_Tick(object sender, EventArgs e)
        {
            textBox1.Text = DateTime.Now.ToString();
        }

        private void button1_Click(object sender, EventArgs e)
        {
            timer2.Start();
        }

        private void button2_Click(object sender, EventArgs e)
        {
            timer2.Stop();
        }

        private void timer2_Tick(object sender, EventArgs e)
        {
            RemainderTime = dtNext-DateTime.Now;

            string diffHour = Convert.ToString(RemainderTime.Hours);
            string diffMin = Convert.ToString(RemainderTime.Minutes);
            string diffSec = Convert.ToString(RemainderTime.Seconds);
            label1.Text = "還有" + diffHour + " 時 " + diffMin + " 分 " + diffSec + " 秒 ";

        }

        private void Form1_Load(object sender, EventArgs e)
        {
            dtNext = DateTime.Now.AddMinutes(2);

        }
    }
}
=======================================================================
unity
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;

public class NewBehaviourScript : MonoBehaviour {

// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
        DateTime Now = DateTime.Now;
        Text mytxt = GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
        mytxt.text = ""+Now;
    }
}


2016年10月7日 星期五

2016/10/7 剪刀石頭布

c#
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace WindowsFormsApplication1
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
            aaa();
        }

        private void button1_Click(object sender, EventArgs e)
        {
            Random crandom = new Random();
            int myrandom = crandom.Next();
            int c = myrandom % 3 + 1;
            textBox1.Text = "亂數" + c.ToString();
            if (c == 1)
            {
                aaa();
                button2.Visible = true;
            }
            if (c == 2)
            {
                aaa();
                button3.Visible = true;
            }
            if (c == 3)
            {
                aaa();
                button4.Visible = true;
            }
        }

        private void aaa()
        {
            button2.Visible = false;
            button3.Visible = false;
            button4.Visible = false;
        }
    }
}

=======================================================================
unity
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour
{
    // Use this for initialization
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {

    }
    public void myfun()
    {
        Text mytxt = GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
        mytxt.text = Random.Range(1, 4).ToString();
        Image Imgy = GameObject.Find("Canvas/Panel/Image").GetComponent<Image>();
        if (mytxt.text == "1")
        {
            Imgy.sprite = Resources.Load<Sprite>("Image/1") as Sprite;
        }
        else if (mytxt.text == "2") 
        {
            Imgy.sprite = Resources.Load<Sprite>("Image/2") as Sprite;
        }
        else
        {
            Imgy.sprite = Resources.Load<Sprite>("Image/3") as Sprite;
        }

    }
}