using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
using System.Linq;
using System.Collections.Generic;
public class NewBehaviourScript : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public void myfun()
{
float rnum=0;
rnum=GameObject.Find("Slider").GetComponent<Slider>().value;
Text mytxt=GameObject.Find("Text").GetComponent<Text>();
mytxt.text =rnum.ToString();
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(rnum, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
}
}
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
using System.Linq;
using System.Collections.Generic;
public class NewBehaviourScript3 : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public void myfun()
{
float rnum = 0, rnum1 = 0, rnum2 = 0;
rnum=GameObject.Find("Slider").GetComponent<Slider>().value;
rnum1=GameObject.Find("Slider1").GetComponent<Slider>().value;
rnum2=GameObject.Find("Slider2").GetComponent<Slider>().value;
Image img = GameObject.Find ("Image3").GetComponent<Image> ();
img.color = new Color(rnum, rnum1, rnum2, 1.0F); // (紅red,綠green,藍blue,透明)
}
}
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